A standing lateral step-and-return gait trainer for lower-limb prosthetic users: a step zone lights up on the left or right, the patient steps that leg out (a real weight transfer onto the other, stance leg), plants it, then returns to centre before the next cue. Because the cued leg alternates, both the prosthetic and intact limb cycle through stance (weight-bearing) and swing roles across a set.
PositionStanding
CameraFront Facing
Trackingpose
A safari animal pops up — Frog, Bear, Crab or Snake — and you copy its move on command: squat and jump like a frog, fold down like a bear, open wide like a crab, or reach tall like a snake. Strike each pose and hold it to score, then react to the next animal.
PositionStanding
CameraFront Facing
Trackingpose
Ankle & Foot Mobility
Multi-plane reach
Patient performs ankle and foot reach-out movements to train joint mobility and lower limb coordination.
PositionSeated
CameraFront Facing
Trackingpose
Seated patient extends the working leg and points their toes to "write" the alphabet in the air, A to Z, training the ankle through every direction of motion.
PositionSeated
CameraFront Facing
Trackingpose
Ankle
Kinematic assessment Captures ankle angle and velocity in side profile.
PositionStanding
CameraSide Profile
Trackingpose
March on the spot facing the camera. Each set opens with a short warm-up that learns your natural, comfortable rhythm; a row of evenly-spaced pacing cues then lights up in a steady beat. Land one step per beat with long, even strides — the beat never speeds up, so if your steps start to race ahead a “Steady — don’t rush” cue appears to reset your pace.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder
Strength & endurance Patient stands at ~45° and draws a virtual bow — grabbing the bow with one hand and the string with the other, then pulling back and holding a full draw before loosing the arrow for distance. Reinforces scapular retraction with a sustained isometric hold.
PositionStanding
CameraEither
Trackingpose+hands
Shoulder Beta
Strength & endurance Sit facing the camera and crank both arms in a continuous circle, like a real arm-cycle ergometer. Every crank cycle moves your rider along the race track — keep a steady rhythm to catch up to, or beat, the avatar by the end of each set.
PositionSeated
CameraFront Facing
Trackingpose
Full body
Agility & reaction Avatar Limb Reach
Speed-accuracy reach
Patient touches targets that appear on an avatar to train reach speed and motor accuracy.
PositionStanding
CameraFront Facing
Trackingpose
Full body
Agility & reaction Avatar Obstacle Navigation
Full-body agility
Patient navigates an avatar through obstacles with full-body movement to train agility and spatial awareness.
PositionStanding
CameraFront Facing
Trackingpose
Avatar-Guided Shoulder PT
Guided ROM protocol
Avatar demonstrates shoulder mobility movements that the patient mirrors.
PositionStanding
CameraFront Facing
Trackingpose
Full body
Balance & proprioception Backward Walking Maze
Posterior gait & balance
Back through a virtual maze corridor by reaching each foot onto glowing stones that appear behind you, following directional cues while shifting your weight and keeping your balance.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder
Agility & reaction Patient reaches with either hand to pop virtual balloons across the screen, training functional shoulder reach, reaction time and symmetry.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Range of motion A tummy-time adventure. The child lies on their tummy on a mat — propped on the forearms — as a friendly baby dragon. Each time they lift the head to look up, glowing embers drift by; the higher the head lifts, the more embers appear, and the child reaches the near arm up to catch them. The goal is simply to stay happily on the tummy and keep looking up. The game records how long the child tolerates prone and how far the neck extends, plus how many embers are caught. The child picks the reach challenge and which side faces the camera; duration, sets, rest and hold time come from your prescription. AVOID in severe reflux (GORD), and always run under therapist/caregiver supervision.
PositionProne
CameraSide Profile
Trackingpose
A cuddly bear sits at the middle of the body. The child wraps BOTH arms across their own midline to hug it — each hand reaching to the opposite side — and holds the squeeze until the heart fills, then opens wide for the next hug. A playful way to practise crossing the midline with both arms together. Difficulty (how far each hand must cross) is patient-selectable; sets, duration, rest and hold time are set by the physio.
PositionAny
CameraFront Facing
Trackingpose
Patient grabs a virtual box with both hands using fist gestures and moves it to a drop zone.
PositionStanding
CameraFront Facing
Trackinghands
Patient touches matching fingers from both hands together (e.g. left index to right index) to train bilateral fine motor coordination.
PositionSeated
CameraFront Facing
Trackinghands
Patient collects virtual targets using both hands to train bilateral upper limb coordination and trunk stability.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Coordination A guided, camera-assisted body scan. The screen leads your attention through five regions in turn — shoulders & neck, arms & hands, chest & upper back, hips & low back, then legs & knees. For each region you first simply notice how it feels (no need to change anything), then consciously let it soften and release. The game unobtrusively watches for sustained postural tension — a raised or uneven position, restlessness, or asymmetry held through the notice phase — and reports which regions you carried tension in and how well you were able to let it go.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder Beta
Agility & reaction Stand side-on (about 45°) in a boxing stance, just to ONE side of the on-screen centre line, with your head, shoulders and both hands in view — the game detects which side you are on automatically and adapts if you move. A pad appears on the OTHER side of the line, at face or chest height and within your reach; punch it across the line with either hand before it disappears, then snap BOTH hands back to your guard behind the line to bring up the next pad. Punch, recover, repeat — quick, committed punches score highest. Rounds are time-boxed by your physio with a short rest between them; you only choose the pace (how quickly pads appear and how big the strike zone is). This is an advanced, late-stage drill — keep the space around you clear.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Coordination A beat pulses on screen and speeds up as each set goes on. On every pulse the patient makes one big movement — raising a limb up and lowering it back down — with the chosen limb (both hands, one hand, or alternating feet). The game measures how well each movement lands on the beat and, crucially, whether the movement stays large or fades over time.
PositionAny
CameraFront Facing
Trackingpose
Hip Beta
Strength & endurance A glute-bridge strengthening game. Lie on your back on a mat with your knees bent and feet flat, then squeeze your glutes and lift your hips until your body forms a straight line from shoulders to knees — each steady hold lays a plank and builds a bridge across the canyon. The longer you hold, the further the span reaches; complete the hold to finish the bridge, then lower with control and build the next one. Each set asks for a slightly longer hold (progressive holds). The game records how far the hips extend, how long each bridge is held, and how level the pelvis stays (gluteal symmetry). You choose which side faces the camera; duration, sets, rest and hold time come from your prescription. Place the camera low to one SIDE so your whole profile is in view. Watch for lumbar hyperextension — lift from the glutes, not the low back. AVOID with acute disc herniation or after recent abdominal surgery.
PositionSupine
CameraSide Profile
Trackingpose
Soft bubbles drift up the screen. The patient brings their thumb and a target finger around a bubble and performs a tip-to-tip pinch to pop it — training precise thumb opposition.
PositionSeated
CameraFront Facing
Trackinghands
Full body Beta
Range of motion Slow, guided stretch-and-hold cycles for elbow, shoulder or knee contractures following a burn injury. Ease gently into the stretch — the pace is tracked so movement stays slow and controlled — then hold at end-range for the time your physio has set, while the game measures how far you reach and how steadily you hold it.
PositionSeated
CameraFront Facing
Trackingpose
Butterfly Catch
Reach, place & grasp
Butterflies flutter around the screen with a gentle depth (scale) drift. The patient sits at about 45° to the camera, moves an on-screen net — with either or both hands — onto a butterfly with precise hand placement, then closes that hand into a grasp (at least 60%) to catch it. Each set runs faster than the last, so every set is a harder level. Requires good, even lighting; not suited to severe visual impairment.
PositionSeated
CameraFront Facing
Trackingpose+hands
The patient stands back so their shoulders sit below the middle of the screen, leaving the whole top of the screen as reaching space. A sky of bright stars fills that upper space; the patient stretches a hand up to touch and catch every one, and clearing the whole sky counts as one rep — then a fresh sky appears. Each set runs for a set length of time; the patient clears as many skies (reps) as they can before the set time is up, with a short rest between sets. Stars glow in a hand colour (blue for the left hand, orange for the right) and sit across both sides, so catching the far ones means reaching across the body midline. If a few stars stay just out of reach, the game moves the patient on. Reach height can be set to just-above-head, a good stretch, or overhead.
PositionStanding
CameraFront Facing
Trackingpose
Neck (cervical spine)
Range of motion Patient performs controlled neck rotation and lateral tilt to train cervical mobility.
PositionSeated
CameraFront Facing
Trackingpose
Face Beta
Strength & endurance A balloon sits in the centre of the screen. The patient puffs out BOTH cheeks and seals the lips to inflate it past the target ring, then HOLDS the puff to keep it inflated until the ring fills — an isometric buccinator / oral-seal drill. The game watches both cheeks and scores how long each puff is sustained and how evenly the two sides puff. The patient picks the balloon colour and puff sensitivity; duration, sets, rest and hold time are set by the physio. Sit facing the camera in good, even light with the whole face clearly visible, and relax the face fully between puffs. Use gentle, controlled effort — never strain — and stop if the face feels tired.
PositionSeated
CameraFront Facing
Trackingface
Clean Room — Grab & Sort
Dynamic grab and place
Patient grabs falling objects with hand gestures and sorts them into target zones.
PositionStanding
CameraFront Facing
Trackinghands
Full body Beta
Coordination Four colours light up in the corners — Red, Blue, Green and Yellow — playing a sequence you have to remember. On “Your turn”, reach either hand into each corner in the same order, holding a moment to lock in each colour and bringing your hand back to the middle before the next. Get it right and the next sequence grows by one; a slip just makes the next one shorter. Your physio sets how long you play and how many sets.
PositionStanding
CameraFront Facing
Trackingpose
Patient mimics orchestra conducting with smooth bilateral arm movements to music, training coordination, movement smoothness and rhythm accuracy.
PositionAny
CameraFront Facing
Trackingpose
Full body Beta
Coordination Get onto hands and knees a few steps back from the camera, side-on, and crawl all the way across the screen from one end to the other — each full crossing clears a glowing tunnel and counts as one rep. Move one hand forward then the opposite knee (a cross-crawl), keeping your back level as you travel; reaching the far side clears the tunnel, then you turn around and crawl back. The game asks you to move far enough back that your whole body fits in view with room to travel, watches your reciprocal (diagonal) pattern, rhythm and trunk steadiness, and checks that you share the load evenly between your left and right sides. You pick the challenge level; sets, duration and rest come from your physio.
PositionKneeling
CameraSide Profile
Trackingpose
Lower back (lumbar spine) Beta
Strength & endurance A gentle, breath-cued core exercise for postpartum recovery. A pacer guides the patient to breathe in and let the belly relax, then breathe out and softly draw the belly button up and in toward the spine (the abdominal drawing-in manoeuvre), holding that light tension for the prescribed time while continuing to breathe. The game coaches the timing and watches for the mistakes that undermine the exercise — holding the breath, shrugging the shoulders, or leaning — and reports how well the deep-core activation was coordinated with the breath.
PositionSeated
CameraFront Facing
Trackingpose
Shoulder Beta
Functional task Guided functional reach practice through the three motions of getting dressed. The patient sits on a sturdy chair facing the camera, positioned so their whole body — shoulders, hips, knees and feet — is visible. Each cycle has three steps: raise both hands overhead together, like pulling on a shirt, and hold a moment; reach the practice hand in to five button targets down the middle of the chest, top to bottom, like doing up buttons; then lean forward from the chair and reach BOTH hands down to one ankle together, like pulling on a sock with two hands, hold a moment, then repeat for the other leg. The cycle then repeats. The patient only picks which hand practises the buttons (and which leg is socked first) and whether the on-screen targets are shown; duration, sets and rest come from the physio prescription.
PositionSeated
CameraFront Facing
Trackingpose
Patient cuts virtual fruits with hand motions, training reaction time and dynamic upper limb control.
PositionStanding
CameraFront Facing
Trackingpose
Patient faces the camera and flexes both elbows to a target angle, training bilateral coordination.
PositionStanding
CameraFront Facing
Trackingpose
Elbow Flexion — Target Angle (Side Profile)
Single-side angular hold
Patient stands sideways and flexes the elbow to a precise target angle, holding the position to train ROM and biceps endurance.
PositionStanding
CameraSide Profile
Trackingpose
Elbow
Kinematic assessment Captures bilateral elbow kinematics from front view.
PositionStanding
CameraFront Facing
Trackingpose
Elbow
Kinematic assessment Captures elbow angle, velocity and trajectory in the sagittal plane.
PositionStanding
CameraSide Profile
Trackingpose
Full body Beta
Coordination A pacing-education game — mime a short virtual household task (sweeping, watering plants, carrying groceries), then an enforced rest window opens automatically before the next task. After each task you rate how hard it felt, so the session teaches resting on a schedule instead of resting only once fatigue sets in.
PositionStanding
CameraFront Facing
Trackingpose
Neck (cervical spine)
Range of motion On command, the patient raises both eyebrows as high and as evenly as they can and holds the lift. The game first captures a relaxed, neutral face, then measures how far each eyebrow moves upward when raised — comparing the two sides to score brow symmetry and how high the brows lift. A live meter honestly shows the elevation, how even it is, and which brow is lagging. Duration, sets, rest and hold length are set by the physio; the patient only chooses whether to show the live feedback. Start seated in good, even lighting with the whole forehead and eyebrows clearly visible. Use gentle, controlled effort — never forced.
PositionSeated
CameraFront Facing
Trackingface
Shoulder Beta
Coordination A grid of face-down cards is dealt. Reach either hand onto a card and hold a moment to flip it over, remember what it is and where, then flip a second card to find its match. Matching pairs stay face-up; cards that differ flip back — so try to remember the ones you have seen. Clear the whole board and a fresh one is dealt. Pick a bigger board for a harder memory challenge. Your physio sets how long you play and how many sets.
PositionSeated
CameraFront Facing
Trackingpose
Finger-to-Nose Test
Cerebellar coordination
Patient repeatedly touches their finger to their nose. A classic neurological coordination test.
PositionSeated
CameraFront Facing
Trackingpose
Finger-to-Shoulder Touch
Cross-body reach pattern
Patient touches their finger to the opposite shoulder to train cross-body coordination and shoulder mobility.
PositionStanding
CameraFront Facing
Trackingpose
Patient draws freely using controlled finger or hand movements while maintaining trunk stability.
PositionSeated
CameraFront Facing
Trackinghands
Lower limb coordination exercises following the Frenkel protocol.
PositionSeated
CameraFront Facing
Trackingpose
Hand-focused coordination exercises following the Frenkel protocol for cerebellar ataxia management.
PositionSeated
CameraFront Facing
Trackingpose
Neck (cervical spine)
Balance & proprioception Gaze Stability Quest
VORx1 gaze stabilisation
A glowing gem sits fixed in the centre of the screen. The patient keeps their eyes locked on the stationary gem while turning their HEAD left–right (yaw) or up–down (pitch) in time with a metronome pacer. Holding gaze on a still target while the head moves is the classic VORx1 drill. The patient picks the head-movement axis and pacer speed; duration, sets, rest and hold are set by the physio. Start seated. Requires good, even lighting and a clear view of the whole face. Stop if nausea rises (VAS > 5) or during acute vertigo.
PositionSeated
CameraFront Facing
Trackingface
A hand or foot appears on screen, tilted to a random angle — sometimes palm-side, sometimes back-side. Decide as fast as you can whether it is a LEFT or a RIGHT limb, then answer by raising the matching hand: your left hand for a left limb, your right hand for a right limb. Hold it up a moment to lock it in, then lower both hands for the next picture. You never move the pictured limb — you only judge it. Higher levels add feet, steeper tilts and less time. Your physio sets how long and how many rounds you play.
PositionSeated
CameraFront Facing
Trackingpose
Neck (cervical spine)
Balance & proprioception A guided, seated adaptation of the Brandt–Daroff habituation routine. Each time a side lights up, the patient slowly turns their head toward it until the marker reaches the target, then HOLDS the provocative position still until the ring fills. They return upright and repeat toward the other side — a left + right cycle is one repetition. After every hold the patient taps a 0–10 dizziness rating so symptom response is tracked over the session. The patient chooses the turn amount and movement speed; duration, sets, rest and hold come from the physio. Start seated with support nearby. Needs good, even lighting and a clear view of the whole face. Stop if symptoms become severe.
PositionSeated
CameraFront Facing
Trackingface
Hand Eraser
Spatial scanning task
Patient erases dots by touching them with finger or elbow, combining hand-eye coordination and spatial scanning.
PositionSeated
CameraFront Facing
Trackingpose
A hand gesture appears on screen — one of eleven emoji shapes (☝️ ✌️ ✋ ✊ 🤘 👍 👌 🤞 🤙 🫰 🖖). The patient forms the matching shape with one hand as fast as possible before the response timer runs out. Play continues across timed sets with short rests.
PositionSeated
CameraFront Facing
Trackinghands
Hand Open–Close
Fist formation training
Patient repeatedly opens and closes the hand to train grip and interphalangeal joint mobility.
PositionSeated
CameraFront Facing
Trackinghands
Full body Beta
Strength & endurance A 4-station circuit — marching in place, arm raises, squats and side-steps — run at a controlled, patient-chosen pace. Before and after each round you check your own pulse and rate how hard it felt, so the session stays within a safe heart-rate range.
PositionStanding
CameraFront Facing
Trackingpose
Full body
Balance & proprioception Walk a virtual tightrope in place: place each foot heel-to-toe onto the lit footprints running up the centre line, holding your balance steady over the narrow line with every step.
PositionStanding
CameraFront Facing
Trackingpose
Lateral targets progressively move outward as the patient succeeds, building incremental hip ROM.
PositionStanding
CameraFront Facing
Trackingpose
Patient touches fixed lateral target lines with the foot to count hip abduction reps.
PositionStanding
CameraFront Facing
Trackingpose
Hip Kinematic Assessment — Front
Frontal hip capture
Captures bilateral hip kinematics from front view.
PositionStanding
CameraFront Facing
Trackingpose
Hip Kinematic Assessment — Side
Sagittal hip capture
Captures hip flexion kinematics from side view.
PositionStanding
CameraSide Profile
Trackingpose
Full body Beta
Coordination Meet Milo, a friendly copycat buddy who shows you a short routine of big body moves — hands up, a wide star, a squat, a toe-touch — one step at a time. Watch the whole routine, then copy Milo’s moves in the same order: strike each shape and hold it until the ring fills, then flow into the next. Finish routines to earn stars while you play.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder Beta
Functional task A simulated kitchen ADL. The patient stands back so their shoulders sit below the middle of the screen, leaving the top as cabinet space. A recipe step names an ingredient (“Fetch the Salt”), and the patient must find the RIGHT jar among several on the shelf, reach up to it and hold their hand there a moment to pick it up — then bring it down and set it on the counter at waist height to complete one kitchen task. Each set runs for a set length of time; the patient completes as many tasks as they can before it runs out, then rests. The physio picks which arm to train, how busy the shelf is (2–4 jars) and how high the shelf sits.
PositionStanding
CameraFront Facing
Trackingpose
Knee Flexion / Squat Hold
Target angle squat
Patient squats to a target knee flexion angle and holds the position to build quadriceps endurance.
PositionStanding
CameraSide Profile
Trackingpose
Knee
Kinematic assessment Knee Kinematic Assessment
Sagittal knee capture
Captures knee angle and velocity for clinical assessment.
PositionStanding
CameraSide Profile
Trackingpose
Knee Beta
Strength & endurance Stand facing the camera with your hips, knees and ankles in view. An obstacle approaches down the LEFT lane or the RIGHT lane — a glowing "L" or "R" cue tells you which. Step forward into a lunge with the CUED leg, bending that knee to your target depth and holding it — completing the lunge destroys the obstacle on the spot. Miss the leg, the depth, or run out of time and it gets past you. Sets, rest and how long you hold the bottom of each lunge are set by your physio. Your physio also recommends how deep to go, pre-filled for you — you can ease off it and choose how fast the obstacles come.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder Beta
Coordination A guided self-massage sequence for lymphedema in one arm. Choose your affected arm, then use your other hand to follow five stages in order — clearing near the neck and underarm, then long, slow strokes down the upper arm, forearm, and hand — always moving toward your body, the direction that helps drain fluid. The game paces each stroke, checks it moves the right way, and reports how completely you got through the sequence and how well each stroke matched the slow, controlled technique.
PositionSeated
CameraFront Facing
Trackingpose
March on the spot with high knees, lifting each knee in turn to a steady on-screen beat. The beat sets the tempo and cues which knee to lift, while you march at your own comfortable pace.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Coordination March on the spot at your own pace. Each set opens with a short march-only warm-up, then simple maths problems appear — keep marching and raise a hand to hover over the correct answer, holding it briefly to lock it in.
PositionStanding
CameraFront Facing
Trackingpose
Neck (cervical spine) Beta
Range of motion A facial expression appears on screen — a big smile, a lip pucker, an eyebrow lift or a frown — chosen at random each time. The patient copies it on their own face, then HOLDS the expression steady until the ring fills. The game watches both sides of the face and scores how evenly and how fully the expression is made. The patient picks the effort level (how big a movement is needed); duration, sets, rest and hold time are set by the physio. Sit facing the camera in good, even light with the whole face clearly visible, and relax the face fully between prompts. Use gentle, controlled effort — never force it — and stop if the face feels strained.
PositionSeated
CameraFront Facing
Trackingface
A digital mirror box. The patient rests the affected arm out of view and moves only the UNAFFECTED arm; the camera image is folded across the body midline so a mirror image of the healthy limb appears exactly where the affected limb would be — the patient sees two limbs moving together. They keep the movements slow and smooth, imagining the reflected limb is their affected side. The game rates their pain before and after the session and asks how vividly they felt movement in the affected limb, and it measures the quality of the tracked healthy-side movement. The patient picks which side is affected; duration, sets and rest are set by the physio. Sit facing the camera in good, even light with the moving arm fully in frame. Stop if you feel any distress or a pain flare.
PositionSeated
CameraFront Facing
Trackingpose
Full body Beta
Strength & endurance Climb a virtual mountain by marching in place with high knees. Every knee lifted to the target line, alternating left and right, climbs you further up the slope — keep a steady rhythm and pace yourself to your own comfortable effort.
PositionStanding
CameraFront Facing
Trackingpose
Neck (cervical spine)
Balance & proprioception Moving Target Tracker
Gaze stabilisation & VOR
A glass diamond sits fixed at the centre of the screen and the patient keeps their eyes locked on it the whole time. Glass bottles fly in from a random side and smash in the centre — the patient must rotate their HEAD away from each bottle to dodge it, while the eyes stay glued to the diamond. Holding gaze on the fixed diamond as the head turns drives the vestibulo-ocular reflex (VOR). Bottle speed is patient-selectable; duration, sets and rest are set by the physio. Start seated. Requires good, even lighting and a clear view of the whole face. Not suitable during acute vertigo or severe motion sickness.
PositionSeated
CameraFront Facing
Trackingface
Neck (cervical spine) Beta
Coordination Little creatures are hidden across a cluttered scene — placed mostly on the patient’s affected (neglected) side. The patient scans the whole screen and rests their gaze on each creature for a moment to catch it, driven by head rotation plus eye movement (a gaze cursor). Weighting the targets toward the neglected side pushes the patient to scan into space they tend to ignore. The physio chooses which side is affected via setup; duration, sets and rest come from your prescription. Sit facing the camera in good, even light with the whole face clearly visible. Beta — webcam gaze estimation is still being calibrated. Not suitable with a severe visual field defect on the neglected side; best combined with vestibular cues under supervision.
PositionSeated
CameraFront Facing
Trackingface
Full body
Agility & reaction Stand in a three-lane walkway and dodge obstacles that rush toward you. When an obstacle blocks your lane, take a real sideways step into the open lane before it reaches you — the earlier you move, the better.
PositionStanding
CameraFront Facing
Trackingpose
Patient folds a virtual sheet of paper with both hands — holding it steady with one hand while pinching and bringing the edge across with the other — through simple guided folds.
PositionSeated
CameraFront Facing
Trackinghands
Full body Beta
Functional task A fully virtual nature walk — forest trail, beach boardwalk or flower meadow — designed to be played DURING a painful medical procedure such as a burn dressing change or wound care, while the medical team works. Any small movement you can manage — wiggling fingers or toes, a gentle shoulder roll, shifting your weight — keeps the walk moving forward. Whatever position you are in (sitting, lying down or standing) is fine. You rate your pain before and after so you and your team can see how much the walk helped.
PositionAny
CameraEither
Trackingpose
Lower back (lumbar spine) Beta
Coordination Sit tall on the edge of a chair, turned side-on to the camera. Roll your pelvis forward into a gentle arch (anterior tilt) to lift the pinball, and tuck your tailbone under (posterior tilt) to drop it. Grade your tilt to settle the ball inside each glowing bumper and hold it steady to light it up — moving from the pelvis while keeping your knees and feet still.
PositionSeated
CameraSide Profile
Trackingpose
A virtual piano keyboard is shown with one key under each finger. A key lights up and the patient presses it by flexing that single fingertip down, keeping the other fingers still.
PositionSeated
CameraFront Facing
Trackinghands
Trunk / core Beta
Strength & endurance Hold a forearm plank while defending against on-screen attacks — keep your plank line straight through each reactive challenge to block it.
PositionProne
CameraSide Profile
Trackingpose
Trunk / core Beta
Functional task Sit facing the camera at a desk or table. At the start of each set, sit straight and hold still for 5 seconds — this calibrates YOUR good posture as the baseline for that set. From there, a virtual companion (cat, dog or dragon — purely the patient's cosmetic choice) shares the session: its health bar drains while posture drifts from that baseline (slouching, an uneven shoulder line, a tilted head, or leaning to one side) and slowly recovers while posture is good. Monitoring runs for the physio-prescribed duration in timed blocks with short breaks (and a fresh calibration) between them.
PositionSeated
CameraFront Facing
Trackingpose
Trunk / core Beta
Kinematic assessment Sit with your side to the camera — like the physio's side-view posture check — so your ear, shoulder and hip are all visible in profile. Sit however you like while going about a desk task (reading, typing, anything). Officer Posture watches from the side: while your forward-head angle, shoulder position and upper-back rounding stay within the good range, you're building a clean streak toward an 'arrest' (badge earned). The instant any of the three drifts out of range, the siren goes off, the streak resets, and you know to sit back up. Monitoring runs in physio-set timed blocks with short breaks between them.
PositionSeated
CameraSide Profile
Trackingpose
Full body Beta
Functional task A functional reach-carry-transfer ADL. The patient stands facing the camera with head, shoulders and hips clearly visible. A jar sits on one of two shelves; the patient reaches a hand over it and holds there a moment to pick it up, and the jar then follows the hand. They carry it smoothly across the screen to the shelf on the OTHER side and hover over it to set it down — then a fresh jar appears on that side to carry back, so deliveries alternate left and right. Reaching fully across naturally makes the patient shift their weight, which is where balance during the transfer is measured. If the carrying arm is lowered or hidden the jar is dropped and that carry restarts. The patient only chooses the carrying hand (left, right or either) and a difficulty (how far apart the shelves sit and how big the grab/place targets are); duration, sets, rest and the expected steady-carry hold come from the physio prescription. Keep a wall or sturdy chair within reach for support.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Balance & proprioception Stand facing the camera and watch the sky. Asteroids rain down from the top of the screen at random spots — when one is dropping onto you, quickly lean or take a real side-step so your whole body is clear of it before it reaches your knees, then steady yourself for the next.
PositionStanding
CameraFront Facing
Trackingpose
A shape appears on screen — ✊ Rock, ✋ Paper or ✌️ Scissors. The patient forms the matching hand shape as fast as possible before the response timer runs out. Play continues across timed sets with short rests.
PositionSeated
CameraFront Facing
Trackinghands
Neck (cervical spine)
Agility & reaction A central dot anchors the gaze; then, at random, a target lights up to the left or right. The patient keeps their HEAD still and rapidly flicks their EYES to the lit target, then returns to centre for the next cue. Cue timing is randomised so the shift is a genuine reaction. The patient picks the difficulty (pace and target spacing); duration, sets and rest are set by the physio. Start seated in good, even light with the whole face clearly visible. Take rest breaks as needed. Not suitable during severe photosensitivity or soon after eye surgery.
PositionSeated
CameraFront Facing
Trackingface
Shoulder
Strength & endurance Patient holds three sequential arm positions resembling the letters I, Y, and T to target the lower trapezius and rhomboids.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder
Strength & endurance Patient raises arms laterally to shoulder height and holds, training the deltoid and supraspinatus.
PositionStanding
CameraFront Facing
Trackingpose
Patient raises both arms forward to a target height and holds the position to build endurance and ROM symmetry.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder Flexion — Target Angle (Side Profile)
Single-side angular hold
Patient stands sideways and lifts the affected arm to a precise shoulder flexion angle, then holds the position.
PositionStanding
CameraSide Profile
Trackingpose
Shoulder
Kinematic assessment Captures bilateral shoulder kinematics from a front view for symmetry assessment.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder
Kinematic assessment Captures shoulder angle, angular velocity and ROM trajectory in the sagittal plane for clinical assessment.
PositionStanding
CameraSide Profile
Trackingpose
Trunk / core Beta
Range of motion Stand facing the camera. Objects fall from above toward the left or right — bend sideways at the trunk (not just your arm) to lean the catcher into the correct lane before each one lands. Reaching further catches more, and every lean is measured.
PositionStanding
CameraFront Facing
Trackingpose
Hip
Balance & proprioception A land-and-water side-stepping game: one side is land, the other is water, and the land side keeps changing at random — step your foot out onto the glowing land pad each time (a controlled hip abduction), then shuffle back to the middle. Move only as far as is comfortable and avoid twisting into painful hip positions.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Agility & reaction A movement flashes up — “Raise your right arm”, “Squat”, “Lean left”. Do it ONLY when the card says “Simon says”. If there is no “Simon says”, hold perfectly still. Moving when Simon did not say is the mistake to avoid. Respond in time, resist the tricks, and the game speeds up and adds leg moves as you master it. You pick the pace; sets, duration and rest come from your physio.
PositionStanding
CameraFront Facing
Trackingpose
Full body
Balance & proprioception Single-Leg Balance
Unilateral stance hold
Patient stands on one leg to train postural control, ankle strategy and proprioception.
PositionStanding
CameraFront Facing
Trackingpose
Trunk / core
Functional task Patient performs controlled sit-to-stand transitions, training functional lower limb strength and trunk control.
PositionAny
CameraSide Profile
Trackingpose
Neck (cervical spine)
Kinematic assessment Smile Symmetry Score
Bilateral smile symmetry
On command, the patient smiles as big and as evenly as they can and holds it. The game first captures a relaxed, neutral face, then measures how far each corner of the mouth moves when smiling — comparing the two sides to score smile symmetry. A live meter honestly shows how even the smile is and which side is lifting less. Duration, sets, rest and hold length are set by the physio; the patient only chooses whether to show the live feedback. Start seated in good, even lighting with the whole face clearly visible.
PositionSeated
CameraFront Facing
Trackingface
Neck (cervical spine)
Balance & proprioception A single dot glides slowly and horizontally back and forth along a path. The patient follows it with their EYES ONLY while keeping the HEAD STILL — the classic smooth-pursuit oculomotor drill. A gentle hint appears if the head drifts. The patient picks the dot speed (slow-biased); duration, sets and rest are set by the physio. Start seated in good, even light with the whole face clearly visible. Keep sessions brief at first. Not suitable during severe nystagmus or acute vertigo.
PositionSeated
CameraFront Facing
Trackingface
Hip Beta
Agility & reaction You are the goalkeeper. Stand facing the camera and virtual balls are kicked toward your legs. A glowing block zone lights up beside, above or across a leg — quickly move the nearest leg into it to make the save: lift the leg OUT to the side, RAISE the knee, or sweep it ACROSS your body, depending on where the ball is aimed. Either leg can block — whichever reaches the zone counts. After each save, lower the leg and steady yourself back to a balanced two-foot stance; the next ball only comes once you are settled. The game measures how far your hip moves in each direction (abduction, adduction and flexion range), how fast you react to each ball, and how quickly you recover your balance afterwards. Ball speed is yours to choose; duration, sets, rest and hold all come from your prescription. AVOID within 12 weeks of a hip replacement, and stop if you feel unsteady — keep a stable surface within reach. Beta — detection thresholds are still being calibrated.
PositionStanding
CameraFront Facing
Trackingpose
Elbow Beta
Range of motion A slow, guided stretch for a spastic elbow. Each cycle the game first asks the patient to straighten the affected elbow as far as they comfortably can using their own muscles (their ACTIVE range), then to ease it a little further — guiding with the other hand if needed — and HOLD the stretch while a flower blooms as the reward (their PASSIVE range). It measures how far the elbow straightens actively versus passively, and how that end-range improves across the session as the prolonged stretch relaxes the muscle. The patient only picks which side is affected; duration, sets, rest and hold length come from the physio. Sit facing the camera in good light with the affected shoulder, elbow and wrist fully in frame. Keep every movement slow and never force into pain.
PositionSeated
CameraFront Facing
Trackingpose
Walk on the spot in time with the music. The beat speeds up and slows down — match your stepping speed to the tempo, listening for the "walk faster" and "slow down" cues, while a dial shows your cadence against the target.
PositionStanding
CameraFront Facing
Trackingpose
A spider crawls slowly along the threads of a drawn orb web; the patient keeps their index fingertip on it as it moves, tracing the web in the air. Play continues across timed sets with short rests.
PositionSeated
CameraFront Facing
Trackinghands
Knee Beta
Strength & endurance A gentle, guided squatting game designed for pregnancy and postpartum. Stand facing the camera in a wide, stable stance and squat down with control — sit back and down as if lowering onto a chair — keeping your KNEES TRACKING OVER YOUR TOES and never letting them cave inward. Go only as deep as feels comfortable, hold the bottom briefly, then stand back up tall. Breathe out as you lower and in as you rise — never hold your breath or bear down (no Valsalva). A flower blooms for every good-form squat. The game measures three things: how deep you squat (depth), whether your knees stay aligned over your toes (knee alignment), and how steady you stay (balance). You can play freestanding or with light support from a chair or wall; duration, sets, rest and hold time all come from your prescription. Place the camera so your whole body — hips, knees and ankles — is clearly in view. AVOID with high-risk pregnancy or any activity your clinician has restricted.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Functional task Climb a virtual staircase by marching in place with high knees. Every knee lifted to the target line climbs one stair — alternate left and right and keep a steady rhythm to build a flight.
PositionStanding
CameraFront Facing
Trackingpose
Ankle Beta
Balance & proprioception The patient STANDS on one leg facing the camera; a five-point star anchors at the stance foot — front, the two front diagonals, and out to the left and right (the forward reaches a front camera can actually see; reaches behind the body are left out). One direction lights up at a time: the patient brings the FREE foot to the middle, then reaches it out toward the glowing point, past a green ring sized to their own leg length (about one walking step), holds a moment, and brings it back. Nothing registers unless the patient actually moves — a foot left out, or standing still, records nothing. The stance leg switches each set so both legs are tested. The patient only picks which leg to start on; duration, sets, rest and the hold at end-range are set by the physio. Stand with hips, knees and both feet clearly visible, well lit, and keep a wall or sturdy chair within reach for support.
PositionStanding
CameraFront Facing
Trackingpose
Full body
Balance & proprioception Step onto virtual stepping stones that appear across the floor in varied patterns, alternating feet and shifting your weight onto the standing leg with each step.
PositionStanding
CameraFront Facing
Trackingpose
Straight Leg Raise — Target Angle
Hip flexion endurance
Patient lifts the straight leg from the hip to a target raise angle and holds.
PositionAny
CameraSide Profile
Trackingpose
Full body Beta
Agility & reaction A direction word — LEFT, RIGHT or STILL — flashes up in a colour, and you must obey the COLOUR, never the word: GREEN → step to your left, BLUE → step to your right, RED → stand still. The catch is the conflict — the word “LEFT” printed in RED means stand still — so you have to hold back the urge to just read the word. Respond with a real side-step, resist the trick, and the game adds more conflicting trials as you master it. You pick the pace; sets, duration and rest come from your physio.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Balance & proprioception The patient STANDS facing the camera and "surfs" using their whole body — there are no buttons. Shifting weight side-to-side steers the surfer left and right to line up with the open gap in each approaching wave, and a gentle forward or backward lean drops (duck) or climbs (ride high) the surfer for occasional style cues. The aim is to get into the right position EARLY, before each wave arrives. The patient picks the wave speed and steering sensitivity (how much weight shift is needed to steer fully across — set it gentle for limited range); duration, sets and rest are set by the physio. Stand with head, shoulders and hips clearly visible, well lit, and keep a wall or sturdy chair within reach for support.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Balance & proprioception Stand facing the camera. A silhouette avatar continuously and slowly flows through a sequence of tai-chi-style postures — Commencing Form, Cloud Hands, Brush Knee, and (at Advanced) Parting the Wild Horse's Mane and a single-leg Golden Rooster weight transfer. Mirror its movement as smoothly and calmly as you can — there's no need to match it exactly, and the avatar never speeds up. The game measures how smoothly you move, how steady your balance is, and how well you keep a slow, unhurried pace throughout the set. Choose a flow level: Beginner and Intermediate stay on both feet the whole time; Advanced adds a brief single-leg posture, so have a spotter, wall or sturdy chair nearby and skip the lift (just shift your weight) if it feels unsafe. Duration, sets and rest all come from your prescription. AVOID with severe orthopedic or balance instability unless your clinician has cleared it.
PositionStanding
CameraFront Facing
Trackingpose
Ankle Beta
Balance & proprioception A narrow-base-of-support balance test. The patient stands facing the camera and places one foot directly in front of the other in a heel-to-toe line — semi-tandem (heel beside the instep) or full tandem (heel touching toe) — and holds as still as possible for as long as they can. Each set is run in two conditions back-to-back: first EYES OPEN, then EYES CLOSED (a Romberg progression that removes vision and forces reliance on proprioception and the vestibular system). The game times each hold and measures how much the body sways, comparing the two conditions. The patient chooses the stance (progressive semi→full, or a single stance) and which foot goes in front; duration, sets, rest and the hold target come from your prescription. Balance is tracked with the whole-body camera; a face check is used only to confirm the eyes are actually closed during the eyes-closed hold. SAFETY: a spotter should be present and a wall or sturdy chair within reach — the hold ends the moment the patient steps out or grabs support. AVOID with severe balance impairment or severe peripheral neuropathy without close supervision. Beta — tandem detection and the eyes-closed check are still being calibrated.
PositionStanding
CameraFront Facing
Trackingpose
Targeted Drawing
Trace-along precision
Patient traces along guided shapes to train fine motor accuracy and visual tracking.
PositionSeated
CameraFront Facing
Trackinghands
Targeted Hand–Elbow Reach
Functional reach pattern
Patient touches targets with precise hand movements that combine shoulder, elbow and forearm coordination.
PositionStanding
CameraFront Facing
Trackingpose
Shoulder Beta
Coordination A sport-specific rally game for late-stage upper-limb and return-to-sport rehab. The patient stands facing the camera holding an imaginary racquet in their playing hand and keeps a virtual rally going by mimicking tennis groundstrokes. A ball is served to the forehand or backhand side and the stroke is called out; the patient loads the racquet back, drives forward across the body and follows through to return it before it reaches the contact line. The game reads the swing from the whole body — trunk, shoulder, elbow and wrist — and scores how well each stroke is executed. The patient chooses their playing hand and rally speed; duration, sets, rest and hold come from your prescription. No racquet or weight is used — swings are non-resisted. SAFETY: play in clear space with a wall or chair within reach and progress from slow, non-resisted swings. AVOID with acute lateral epicondylitis or a recent shoulder surgery until cleared for loaded, ballistic movement. Beta — swing detection and the rotation / kinetic-chain estimates are still being calibrated.
PositionStanding
CameraFront Facing
Trackingpose
Thumb–Finger Opposition
Precision tap targeting
Patient touches their thumb to a randomly highlighted target finger to train precise opposition.
PositionSeated
CameraFront Facing
Trackinghands
Face Beta
Range of motion Each turn, the game shows ONE jaw movement — Open Wide, Move Jaw Left, Move Jaw Right, or Push Jaw Forward — chosen at random. The patient moves gently into that position and holds it until the timer completes; there is no target range and no time pressure, so the patient moves only as far as is comfortable and never forces the jaw. The game measures how wide the mouth opens, whether the chin deviates sideways on opening, and how evenly the jaw moves left versus right. Duration, sets, rest and hold length are set by the physio. Start seated facing the camera in good, even light with the whole face clearly visible. Stop and tell your physio if the jaw locks, catches or the movement is painful.
PositionSeated
CameraFront Facing
Trackingface
Hand Beta
Kinematic assessment A hold-steady biofeedback game. The patient keeps their index fingertip on a target ring while the game measures the involuntary shake of the fingertip. Trials alternate between holding steady on a fixed ring (postural) and slowly moving to an offset target and holding on it (intention), so tremor can be compared between a still posture and the end of a movement. Ripples around the pointer grow with tremor and calm when steady. Runs across timed sets with short rests.
PositionSeated
CameraFront Facing
Trackinghands
Lower back (lumbar spine)
Range of motion Trunk Flexion — Target Angle
Hip-hinge ROM training
Patient stands sideways and bends forward at the hip to a target trunk flexion angle, then holds.
PositionStanding
CameraSide Profile
Trackingpose
Trunk / core
Range of motion Trunk Lateral Tilt — Progressive ROM
Adaptive lateral flexion
Lateral targets progressively move outward as the patient succeeds, building incremental ROM.
PositionStanding
CameraFront Facing
Trackingpose
Trunk / core
Range of motion Trunk Lateral Tilt — Static Targets
Side-bending repetitions
Patient touches fixed lateral lines with their shoulders to train trunk side-bending mobility.
PositionStanding
CameraFront Facing
Trackingpose
Trunk / core
Balance & proprioception Patient performs controlled forward-backward trunk movement to train sagittal plane control.
PositionStanding
CameraSide Profile
Trackingpose
Trunk / core Beta
Range of motion Stand facing the camera and drive a virtual car down a 3-lane road. Obstacles block one or two of the lanes at once — twist your trunk, not just your arm, to move the car one lane at a time into an open lane before the obstacles arrive. Continues for the prescribed time across every set.
PositionStanding
CameraFront Facing
Trackingpose
Two-Hand Finger Touch Sequence
Patient performs a guided sequence of finger touches across both hands.
PositionSeated
CameraFront Facing
Trackinghands
Full body Beta
Functional task A functional multi-directional reach ADL. The patient stands facing the camera with head, shoulders and hips clearly visible. A grocery item appears on one of nine virtual shelf positions — three heights (high, mid, low) crossed with three lateral positions (left, center, right). The patient reaches toward the item with an eligible hand, closes that hand into a fist, and holds there a moment to add it to the basket; a fresh item then appears at a different shelf position, so reaches cover every direction across the session. The patient only chooses the reaching hand (left, right or either) and a difficulty (how far apart the shelf positions sit and how big the grab targets are); duration, sets, rest and the grab-hold time come from the physio prescription. Keep a chair behind for safety.
PositionStanding
CameraFront Facing
Trackingpose+hands
Full body Beta
Balance & proprioception The patient STANDS still while a full-screen moving pattern fills the screen (optokinetic stimulation) — a spinning hypnotic spiral, drifting diagonal stripes or an expanding ring tunnel — that periodically reverses direction. The moving field fights the patient's stable-world reference — a fixed central frame drawn on top — provoking visually-driven postural sway. The patient holds as still as possible; the patterns keep switching at random as they play. The patient picks the scene speed and difficulty (pattern density); duration, sets and rest are set by the physio. Stand facing the camera with head, shoulders and hips clearly visible, well lit, with a wall or sturdy chair within reach. Not suitable during severe motion sickness — set up a strong safety station first.
PositionStanding
CameraFront Facing
Trackingpose
Full body Beta
Functional task Stand back so your head and hips are in view (your feet don’t need to be), then jump and spike the volleyballs that drop in from above your head with your chosen hand. This is a late-stage, return-to-play plyometric drill: explode up off the floor, reach high to strike the ball at the top of your jump, and — the part that matters most — land softly and under control. Sink smoothly through your hips to absorb each landing, stay balanced, and keep your body level rather than dropping onto one side. The game measures three things on every jump: how high you jump, how high you reach overhead, and the quality of your landing (absorption softness, stability and left/right symmetry). You choose your spiking hand and the ball speed; duration, sets and rest all come from your prescription. Make sure the floor is not slippery and the area is clear. AVOID this game if you have had recent ACL/knee surgery, an acute Achilles or other lower-limb tendon flare, or if high-impact jumping has not been cleared by your clinician.
PositionStanding
CameraFront Facing
Trackingpose
Patient "paints" a virtual wall by sweeping the affected arm so their index finger traces a guide pattern (circle or figure-8) with smooth, continuous circumduction. Each set runs for a fixed time — keep the motion going until the set timer runs out.
PositionAny
CameraFront Facing
Trackingpose
Neck (cervical spine)
Fine motor On command, wink one eye at a time — close just the lit eye while keeping the other open, and hold it shut for a moment. The commanded eye alternates left and right so both sides are trained and measured.
PositionSeated
CameraFront Facing
Trackingface
Wrist Beta
Range of motion Wrist DJ
Two-hand volume match
Rotate both hands like volume knobs — tip left to turn the volume down, right to turn it up — and ride your volume bar to match a smoothly moving target line. Keep both wrists moving in sync to reach the highs and lows.
PositionSeated
CameraFront Facing
Trackinghands
Wrist Flexion–Extension
Sagittal wrist mobility
Patient performs controlled wrist flexion and extension while engaging both hands.
PositionStanding
CameraFront Facing
Trackinghands
Wrist
Kinematic assessment Captures wrist angle and velocity for assessment.
PositionStanding
CameraSide Profile
Trackingpose
Wrist Supination–Pronation
Forearm rotation pattern
Patient traces a movement pattern with each hand to train wrist rotation and forearm coordination.
PositionStanding
CameraFront Facing
Trackinghands
Full body Beta
Balance & proprioception Stand facing the camera and copy a yoga pose — Tree, Warrior II or Eagle — demonstrated by an avatar on the side of the screen. Move your body to match the avatar; when your joint angles line up you match, then HOLD the pose calmly and steadily while the ring fills, keeping your balance for the time your physio set. The game cycles through the three poses within each timed set. It measures three things while you hold: how long you sustain each pose (hold duration), how much you wobble (postural sway), and how closely your joints match the target shape (joint-angle accuracy). Choose a pose depth that feels safe — Gentle for shallow, forgiving poses or Full for deeper ones — and keep a wall or chair nearby for support. Duration, sets, rest and hold time all come from your prescription. AVOID if you have severe balance impairment, joint instability or a recent lower-limb surgery unless your clinician has cleared it.
PositionStanding
CameraFront Facing
Trackingpose